Author Topic: Anrufe Technology  (Read 17594 times)

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Offline K2

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Re: Anrufe Technology
« Reply #75 on: August 20, 2011, 05:36:20 PM »
For DG, if your insides can survive being blown apart, sure, but after multiple hits it would kill, and it would only take one hit to kill if the right point of the body was targeted. I said AML is NOT really fatal, and yes, like running on AM. Forgot that I made that change about TAG. Hikaru, you still haven't approved my other tech. -_-
« Last Edit: August 21, 2011, 06:29:50 PM by K2323 »

Offline Queen Bright

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Re: Anrufe Technology
« Reply #76 on: August 20, 2011, 06:27:52 PM »
I know you said it wasn't fatal. You said it wasn't fatal if you stuck your hand in it implying that it was fatal some other way. Otherwise why say fatal at all? Since when has AM EVER been fatal? But whatever, approved.

DG approved as well.

Soldier 2: Approved.
Soldier 3: I believe the word you want is Cyborg. Androids are purely robotic designed to look human. Cyborgs are organic and inorganic. DBZ got it wrong. ANY piece or organic and it's Cyborg. But approved.

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Offline K2

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Re: Anrufe Technology
« Reply #77 on: August 20, 2011, 06:44:52 PM »
What about AMP and the Armor?

Offline Queen Bright

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Re: Anrufe Technology
« Reply #78 on: August 20, 2011, 07:24:51 PM »
Gah so needy.

ACA approved.

I already approved AMP.

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Offline K2

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Re: Anrufe Technology
« Reply #79 on: August 28, 2011, 11:50:18 PM »
Sleep Engaging Hibernation Shell Replication (SleepShell)
The Sleep Engaging Hibernation Shell Replication Technology (SleepShell) is a metal box, big enough to fit someone of non-massive proportions, inside. IE: someone humanoid. The box's size can be adjusted. The subject, once inside, is placed into a deep state of sleep. A chemical is released in the box which lowers body temperature and metabolism. The box channels food and water into the body through injections. Can sustain hibernation, at this point, for six months tops. After that, the body begins to break down.

Offline K2

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Re: Anrufe Technology
« Reply #80 on: August 30, 2011, 08:49:00 PM »
Portal Obstruction Restriction

The POR is basically an improved anti-portal machine. The device, which can range in size from a hand-held phone-like machine to a massive server (or even the size of a car) can emit waves which, instead of stopping a portal from forming, literally "block" a portal by creating an adaptable wave "membrane" which literally covers the portal and expands, moves, etc with it, is not absorbed by it, and prevents anything or anyone else from coming to or from the portal.

Teleportation Engaged Lockout Machine
The Telom is basically an improved Anti-Teleportation device which emits waves which literally stop any teleportations from coming in or out of a given area. The waves do this by creating metaphysical 'blocks' on teleportation by scrambling coordinates. To someone outside the given area trying to teleport in, it will seem as if the place they are trying to teleport does not exist, and they will fail to teleport. For someone trying to teleport out, it will be the same.

Offline K2

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Re: Anrufe Technology
« Reply #81 on: September 02, 2011, 05:01:35 PM »
why does nobody approve my stuff

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Re: Anrufe Technology
« Reply #82 on: September 02, 2011, 05:10:49 PM »
Sorrys, I usually dont notice your posts in this topic. ><

Anyways, approved.
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Offline K2

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Re: Anrufe Technology
« Reply #83 on: September 02, 2011, 05:21:09 PM »
thanks

Offline K2

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Re: Anrufe Technology
« Reply #84 on: September 03, 2011, 03:27:27 PM »
One more approval on those three please.

Offline K2

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Re: Anrufe Technology
« Reply #85 on: September 04, 2011, 12:50:37 PM »
Heat-Seaking Energy Missile
The Anrufe have constructed an energy weapon which, much like a normal missile, follows something based on heat it emits. This is especially effective in space, where the only real heat in a battlefield is from ships and fighters. Once a target is found, it is locked on, so even if it stops emitting heat, the missile can track it based off its motion. Because it is energy-based, you can't simply shoot it down.

ACID Type Nanite
The ACID Type Nanite is designed for repopulation by literally eating any material it can find, like most nanites. However; it is different from other nanites in that it is a natural AM Type nanite. The more it repopulates, the stronger the AM field these nanites emit. By the time they eat an entire planet (starting with one nanite, an entire planet can be destroyed in a few hours), they relay an AM field that is about the size of said planet.

Wake Mechanism
The Wake Mechanism literally wakes up the seismic activity of a planet by emitting a particle field which interacts with continental plates at a molecular level to force a planet into earthquakes.

Need
Need is a disease created by the Aerorufe division of the Anrufe which literally infects those it comes into contact with and tears their mind to shreds, reverting them into mindless zombie-like creatures, incapable of thought. It does not get rid of their memories, due to the spirit, but it does get rid of any civilized function.

CutFiber
CutFiber is a soft fiber which hardens when it comes into contact with heat.

CutFiber Bomb
A bomb which has CutFiber at it's core. After detonation, the CutFiber shell remains, now in an extremely hardened form due to the reaction of the bomb, and continues falling from whatever distance the bomb was dropped, at which point, at impact, it can create large craters.

River-Type Ship
This ship type has been in construction by the Anrufe since it left the dimension about a year ago. It was inspired by the Twilight Type Flood Class, which KiaB experienced as a leader in the Nyx War. It is still being built under Chaos's rule of the Anrufe. The ship is literally a giant ring. The majority of the ship is hollow space in between the ring.

Why design a ship with a gapping hole in the middle? That part is the simple part. The inside, upon activation, becomes a giant wormhole which releases tons of water from giant reserves in black holes and the like. The ship can release enough water to flood an entire planet from orbit, and the water is directed in jets.

Tower Time Sun
The Tower Time Sun is a new weapon built by the Anrufe which is, in its initial form, a small ball -- about the size of a baseball. These are shot from Anrufe cannons and guns at the enemy's ships. When it detonates into their shields, it activates colliders within the balls which create small, mini black holes, with lifespans of about thirty seconds

These mini-black holes literally distort the enemy's shields, creating small holes in the shields. While Tower Time Suns are being fired on the enemy's ships, the Anrufe can bypass enemy shields through these small holes. Of course, there is a weakness.

These require enormous amounts of power. As such, charge time for these guns typically take a lot of energy (four IC posts).
« Last Edit: September 04, 2011, 01:24:35 PM by Mortape123 »

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Re: Anrufe Technology
« Reply #86 on: September 04, 2011, 05:52:10 PM »
Eh, a few hours is way too short s time for the nanites to devour a planet, even accounting the whole multiplying factor. I'd say at least a few days. Planets are biiiiiig things after all, and Nanites, well, aren't.
Aside from that, the rest of your deviously devious ideas are very much approved, and the nanites are approved EXCEPT for the planet-killing capability until rebalancing or until I can be convinced a few hours is fine to kill a planet with them.
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Offline K2

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Re: Anrufe Technology
« Reply #87 on: September 04, 2011, 05:55:53 PM »
Fine, but if you start by unleashing a mass of nanites on a planet, it would take a few hours, one nanite on a planet would take days.

Offline K2

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Re: Anrufe Technology
« Reply #88 on: September 04, 2011, 06:31:04 PM »
One more approval please.

Offline K2

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Re: Anrufe Technology
« Reply #89 on: September 04, 2011, 07:22:29 PM »
Formation Breaking Shields
A weapon of the Anrufe designed to separate the enemy, the design for this is quite simple... Giant shield walls are emitted between ships, cornering them off from each other to break formation. Basically just a shield wall.

Lifescan Sensor Randomizer
The Lifescan Sensor Randomizer is broadcasted, typically from ships, and effects the range of an entire planet (typically). It randomizes lifescan sensors by messing with carbon input/output to make sensors think that there is either A. A lot more life on a planet than there actually is or B. No life on the planet when there actually is.

KiaB Class Armor
Based on the encounters that the Anrufe have had with the Zarethians, this class armor has been built for an elite group of Level Four soldiers meant to combat ZPAA. This suit is equipped with shield distortion magnetic turret guns which shoot bullets designed to quickly overpower small shields (personal-size and smaller) by bombarding it with magnetic charges. Also contains an AAM shield. Made out of CutFiber, naturally hard due to body heat.

Offline K2

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Re: Anrufe Technology
« Reply #90 on: September 04, 2011, 07:50:50 PM »
Air Toxin Machine
Spreads an air toxin, lethal to most humanoid races, into the air supply. In appearence, this machine is basically a canister. When the canister is released, the polluted air is released. From the source, it can affect air within twenty square miles of the release point, and can remain in the area for about a week.

Shieldshock Type Fighter
The Shieldshock Type Fighter was designed by the Anrufe, after an encounter with the K Empire's hornets, to battle enemy shields. Unlike the Hornet, though, the Shieldshock Fighter's weaponry literally bombards shields constantly at close range, like conventional shield warfare. The difference is, these are produced en masse and are autopiloted.

Anti-Magic Repulsion Field
Unlike conventional AAM fields that simply overpower the AM effect, the AMR Field literally sends an AM field's particles back to it's source, causing the source to typically explode from power overload. Also blocks out an AM Field from entering a certain area, much like a shield.

Resistance-Type Shielding Liquid
A liquid which has shield properties to it, typically can resist contact with other shields, matter, energy, etc when in solid form, pretty much useless in natural liquid form. But when it's solid it's basically a metal shield.

Torch-Types Ships
Basically the parallel to the River-Type ships, these ships are also rings with empty middles. These middles, as the name may suggest, emit giant stockpiles of fire which can torch an entire planet. These ships can be distinguished from River-Types in that, as one might expect, a Torch-Type's hull is red, as are it's shields, and Rivers' are blue.

Decay Fields
A decay field is emitted by a ship. Everything within the decay field begins to decay and wither until it turns to dust.

Compression And Shrinking Size Yield
The CASSY is a beam weapon which converts matter it touches into energy used to fuel its process, namely compressing the size of whatever it meets. To put it simply, its a giant shrink ray. Carbon-based lifeforms which get shrinked as a result of this technology can still live and function, just... they're small.

Reverse Compression And Shrinking Size Yield
RCASSY, as the name suggests, returns something that has been shrunk to its normal size. No damage is done to the matter in this process, and living beings/carbon-based lifeforms who go through this process are quite alright afterwards.


Offline K2

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Re: Anrufe Technology
« Reply #91 on: September 04, 2011, 08:39:44 PM »
Pitch Shield
These barrier "shields" block out all light from outside its radius. Does not block out heat, just light.

Spy Nanites
Spy nanites do not reproduce but instead gather information. Obviously incredibly hard to detect. Latch onto the enemy's skin, the enemy can not feel it when they latch on. Too small for most sensors to pick up. Unfortunately, information relay is slow, depending on how far away the nearest Anrufe operative is. Relays through LAP.

Hover Chair
...I don't think this one even needs a description.

Dock Droid
Dock droids are decoy corvettes which seem by all accounts to be real corvettes with people inside. In reality, they are trojan horses, autopiloted, which explode upon docking.

RSO Forging Encryption
Anrufe ships now have the ability to forge RSO, sending out signals which make the ship seem to be someone other than who they truly are. They can forge any RSO that they have had contact with before.

Offline K2

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Re: Anrufe Technology
« Reply #92 on: September 04, 2011, 09:41:30 PM »
Mini-Sea Blast
This ship beam-type weapon is used very rarely by the Anrufe due to the enormous power restraints. Typically only used in full-scale invasions (FREEDOM type missions) when everything else has been tried. This weapon literally gathers both creation and destruction energies from the dimensional sea that surrounds the dimensional plane, the type of energy used to create new dimensions... And then, it merges the two, while flinging it at an enemy's planet (or in some cases, a titan).

Upon impact with the enemy surface, the reaction of the two types merging, as well as the enemy surface, is mini-dimensional nucleo-fision reaction, a process that occurs when new dimensions are being created. The impacted surface (planet, titan, etc) literally begins to collapse around the merged sea type, before being converted into dimensional energy and exploding outwards.

The explosion, along with the new dimensional energy, spreads outward, burning a path through everything it comes into contact with -- meaning it will usually completely oblitterate a battlefield, depending on the battlefield size. Entire ships are destroyed by the blast. Meanwhile, the dimensional core naturally goes to work absorbing the excess energy. As a result, their is no left over radiation.

Also, naturally, both the Creation/Destruction energy and the Dimensional Energy can easily burn through the enemy shield. Yes, I know, all of this is extremely godmodish at first listen, but I really don't think it's godmoding. Why? It's only used in FREEDOM types after everything else has been tried and it's a last resort situation, charge time is seventeen posts, and it'd completely destroy everything on the battlefield, my own ships included.

Lotus Reaction Shield
Lotus Reaction Shields are now standard on some Anrufe ships (when specified). They are designed to allow a ship to operate functions without being interupted. Ships with this type of shield can not, however, attack, until the shield is lowered.

These shields allow for protection by using the extra power from weapons to create a double-layer cipher feed inside the shield. Meaning, it draws upon power from other friendly ships around it. Even if its shields go entirely offline, it is still defended by drawing shield power from neighboring ships.

Solid Carvenplaren Daggers
Daggers made of heated and re-cooled, thus solid, Carvenplaren.

Offline Queen Bright

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Re: Anrufe Technology
« Reply #93 on: September 05, 2011, 02:03:29 AM »
TELM: How does it block magical teleportation (if it does) Certain types of teleportation by magic doesn't require coordinates which would make it useless.

ACID Nanites: Make the time range depend on how large the planet is. Like a planet the size of Jupiter should take at least a day or more. Whereas something like Plut or Mercury you could get away with a few hours.

Need: Elaborate on how it tears the mind a part, which areas of the mind, and what methods it uses.

Quote
Why design a ship with a gapping hole in the middle? That part is the simple part. The inside, upon activation, becomes a giant wormhole which releases tons of water from giant reserves in black holes and the like. The ship can release enough water to flood an entire planet from orbit, and the water is directed in jets.

Umm what? Since when are there reserves of water in black holes? And if you put them there, again, explain how. What's keeping them from being crushed, where you're getting all the water to put there, and just how many blackholes and reserves you have to do this.

Tower Time Sun: How are you creating and controlling the black holes? You can't just create and control them without a method. Orph had to use his grey matter, and other such gravity controlling devices. I had to use Negative energy and torsion fields. You need a method to even create and even more control this weapon before it gets approved.

Air Toxin Machine: Which humanoid races and why does it effect these ones? You can't just say 'most,' as some might be resistant, others might be completely different in how they handle toxins. As Hawkeye has been told time and time again. NO catch-alls.

Anti-Magic Repulsion Field: The stronger the AM field or more generators there are, the weaker this should be unless its reinforced as well. In a fight between a planet full of AM field generators and this, what would win?

Torch-Types Ships: Where are you getting the fire and how does it work in space if it's regular everyday fire? If magic fire, again, where is it coming from?

Decay Fields: Length of time before something gets dusted? And decay how? How would this react to a person? I get what it does to nature and such, but if it's not time its self aging to decay, how does it decay?

What's an RSO?

MSB: Very reluctantly approved...

What is Carvenplaren?

Everything else approved.
« Last Edit: September 05, 2011, 02:04:16 AM by Magister Hikaru »

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Offline Beware Ye Who Enter Here

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Re: Anrufe Technology
« Reply #94 on: September 05, 2011, 12:43:44 PM »
Well, lemme just put this in here for the MSB: Just because they only use it for operation FREEDOM type missions has nothing to do with balancing.  A 'rogue' agent could come along, take it and send it on a diplomatic vessel and a couple of posts later... kaboom! The only balancing part of the request is the seventeen posts.
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Offline K2

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Re: Anrufe Technology
« Reply #95 on: September 05, 2011, 04:57:25 PM »
TELOM: Coordinates was just an example, basically it makes it seem as if the place you're trying to teleport to doesn't exist.

ACID: Yeah, done, see my discussion with Red. So approved?

Need: Actually raises endorphen levels so high that your cerebeal cortex can not function, reverting your instincts to survival mode, while at the same time infecting your body to break down your strength. Need actually feeds on vitamins in your body like a parasite, which accounts for the pale skin of most people with this disease.

Flood: Yeah I probably should have thought this one over a little more. Okay how's this? The massive energy of black holes are used to power an inter-universal bridge which pulls water from reserves in alternate universes.

Tower Time Sun: As I said, it works through colliders which have been fit into these small balls. It starts by accelerating masses of condensed atoms inside these balls, smashing them together. When the black hole appears, the ball is absorbed, flattening out into a disk, followed by the shield which is basically ripped apart as radiation runs across the rest of the shields.

The effect for one of these would actually only last a few seconds, but they are shot out like bullets, in series. As long as the gun keeps firing at the enemy, there's an opening.

Air Toxin Machine: It's basically like nerve gas, I know for a fact that it would affect Zarethians, Humans, probably Relorians, Sages. Of course, any of these races that have the right tech or magic can defend themselves. Some races have natural immunities, I know, but if your anatomy is about the same as a human, chances are it will work unless you defend yourself.

AMR Fields: Obviously if mass powered AM planet shield is coming towards this field, the stronger field would win. If the AMR Field had the same amount of power as the AM Field, the AMR would win because the AM would bounce off the AMR. If the AM had more energy then the AMR, it would likely win, but wouldn't be as strong as intended.

IE: AMR Planet-Sized Field vs AM Planet-Sized Field, if the AM has more power, some of the AM is reverted, the generators start to overload slowly, but at the same time some AM is getting through the AMR Field. It's just a lot weaker. Given time with this scenerio, even if the AM was tons more stronger than the AMR, the AM Generator would explode from overload. The more the differnece between the power of the two, given that the AM has more power, the more time it takes for an overload.

Torch-Type: See Flood-Type, only reserves are full of oil. The lighting occurs in the ring, fire can light inside ship shields due to artificial gravity. These types of ships typically should be in low orbit so that they can project the fire directly into the atmosphere.

Decay Fields: The more mass, the more power needed for the best amount of time. Typically a city could be done in within minutes of uninterupted processing, a building in about a minute, a planet in an hour. These times can change given more power is put into the equation. Quatamn Physics states that it is impossible to predict radioactive decay, but this weapon actually increases probability of decay within the field to 99.9% and interacts with atoms to force mass decay. The result is wide-spread radiation. Humans would wither away in moments.

RSO is an identification signal that all civilized ships carry which state faction of origin.

Carvenplaren was approved a few pages back.

Offline K2

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Re: Anrufe Technology
« Reply #96 on: September 06, 2011, 05:19:03 PM »
Bumping.

Offline K2

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Re: Anrufe Technology
« Reply #97 on: September 07, 2011, 06:19:13 PM »
Bump.

Offline K2

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Re: Anrufe Technology
« Reply #98 on: September 07, 2011, 07:21:56 PM »
Two Approvals Needed:
Air Toxin
AMR
Torch-Type Ships
Decay Fields
RSO Forging Encryption
Solid Carvenplaren Daggers

One Approval Needed:
TELOM
ACID
Need
River-Type
Tower Time Sun
Formation Breaking Shields
LifeScan Sensor Randomizer
KiaB Class Armor
ShieldShock
Resistance-Type Shielding
Compression And Shrinking Size Yield
Reverse Compression And Shrinking Size Yield
Pitch Shield
Spy Nanites
Hover Chair
Dock Droid
Mini-Sea Blast
Lotus Reaction Shield

Approved:
SleepShell
POR
Heat-Seaking
Wake
CutFiber
CutFiber Bomb

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Re: Anrufe Technology
« Reply #99 on: September 07, 2011, 08:05:27 PM »
Decay Shields:As long as it can be defended against, of course, whether it being by magic or shielding or blah, approved. As well, considering the speed at which it destroys stuff, perhaps a short charge time? Thats more of a suggestion, though, jus' saying.

I really dont like the Mini-Sea Burst in that its extremely powerful and one of your restrictions dont really work, but I suppose seventeen posts is enough time to stop it.

Rest, naturally, are approved. Though why you feel the need to request a hover-chair I do not know...
Do you have what it takes to change your destiny, to defy FATE itself?
Let us test the limits of your abilities, and see if you have the WILL to do what no one else tries.

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-Credit to the magnificent UnStellar for the above two. May all his epicness remain eternally!