TELOM: Coordinates was just an example, basically it makes it seem as if the place you're trying to teleport to doesn't exist.
ACID: Yeah, done, see my discussion with Red. So approved?
Need: Actually raises endorphen levels so high that your cerebeal cortex can not function, reverting your instincts to survival mode, while at the same time infecting your body to break down your strength. Need actually feeds on vitamins in your body like a parasite, which accounts for the pale skin of most people with this disease.
Flood: Yeah I probably should have thought this one over a little more. Okay how's this? The massive energy of black holes are used to power an inter-universal bridge which pulls water from reserves in alternate universes.
Tower Time Sun: As I said, it works through colliders which have been fit into these small balls. It starts by accelerating masses of condensed atoms inside these balls, smashing them together. When the black hole appears, the ball is absorbed, flattening out into a disk, followed by the shield which is basically ripped apart as radiation runs across the rest of the shields.
The effect for one of these would actually only last a few seconds, but they are shot out like bullets, in series. As long as the gun keeps firing at the enemy, there's an opening.
Air Toxin Machine: It's basically like nerve gas, I know for a fact that it would affect Zarethians, Humans, probably Relorians, Sages. Of course, any of these races that have the right tech or magic can defend themselves. Some races have natural immunities, I know, but if your anatomy is about the same as a human, chances are it will work unless you defend yourself.
AMR Fields: Obviously if mass powered AM planet shield is coming towards this field, the stronger field would win. If the AMR Field had the same amount of power as the AM Field, the AMR would win because the AM would bounce off the AMR. If the AM had more energy then the AMR, it would likely win, but wouldn't be as strong as intended.
IE: AMR Planet-Sized Field vs AM Planet-Sized Field, if the AM has more power, some of the AM is reverted, the generators start to overload slowly, but at the same time some AM is getting through the AMR Field. It's just a lot weaker. Given time with this scenerio, even if the AM was tons more stronger than the AMR, the AM Generator would explode from overload. The more the differnece between the power of the two, given that the AM has more power, the more time it takes for an overload.
Torch-Type: See Flood-Type, only reserves are full of oil. The lighting occurs in the ring, fire can light inside ship shields due to artificial gravity. These types of ships typically should be in low orbit so that they can project the fire directly into the atmosphere.
Decay Fields: The more mass, the more power needed for the best amount of time. Typically a city could be done in within minutes of uninterupted processing, a building in about a minute, a planet in an hour. These times can change given more power is put into the equation. Quatamn Physics states that it is impossible to predict radioactive decay, but this weapon actually increases probability of decay within the field to 99.9% and interacts with atoms to force mass decay. The result is wide-spread radiation. Humans would wither away in moments.
RSO is an identification signal that all civilized ships carry which state faction of origin.
Carvenplaren was approved a few pages back.